Using End Game
Settings and help#
This page covers the choices that sit outside the three stages: the footer, the menu, the settings overlay, update notices, and how End Game handles latency and bypass.
Settings overlay#
The settings overlay holds preferences that End Game remembers from session to session.
- Target and ceilingThe loudness and true-peak ceiling the LUFS meter uses when you pick Custom.
- Ideal range and Acceptable rangeHow wide the green and amber zones are around your Custom target.
- Scroll mode and Scroll speedPage, Continuous, or Infinite, and how much time the waveform shows.
Set a custom loudness target#
These values take effect when you choose Custom as the LUFS target:
Target is the loudness to aim for.
True peak ceiling is the highest true peak you accept.
Ideal range sets the width of the green zone around the target: where you would be happy to land.
Acceptable range sets the width of the amber zone beyond it: still usable, but worth another look.
Change how the waveform moves#
Scroll mode chooses how the waveform moves across the display:
Page draws from left to right, then clears and starts a new page.
Continuous adds new audio at the right and scrolls older audio off the left, so you always see the latest stretch of time.
Infinite adds new audio at the right and squeezes all the older history in to the left, so nothing scrolls away.
Scroll speed sets how much time the display shows:
Scroll speed |
Page |
Continuous |
|---|---|---|
Slow |
8 seconds |
30 seconds |
Medium |
4 seconds |
10 seconds |
Fast |
2 seconds |
3 seconds |
Infinite ignores Scroll speed, so the menu is grayed out; your choice comes back when you return to Page or Continuous. In TAB with the Clip stage selected, the waveform, clip marks, and threshold line follow the selected lane in every mode.
Update notices#
When End Game can reach the customer portal and finds a newer compatible release, it shows a notice with your version, the new version, and a summary of what changed.
- VersionsThe version you are running, the new version, and a short summary of what changed.
- Your choiceDownload opens the customer portal. Skip This Version hides this release. Ask Next Time closes the dialog.
Download opens the customer portal in your browser. End Game never installs an update by itself.
Skip This Version hides that version on this computer. A later version is still offered.
Ask Next Time closes the notice without hiding the version.
The check stays silent when you are offline or there is nothing new, and it never interrupts the audio. Release builds offer only release versions; beta builds also offer newer betas. With several End Game instances open, each version is offered once.
Latency and bypass#
End Game reports its exact latency to your DAW on every setting, so delay compensation keeps it in time with your other tracks. The latency changes when you change:
Oversample or Quality
the Enhance Style (Detail and Inflate add a small delay)
the Clip Loudness style or Low Protect
a stage’s Stereo or Mid-Side mode
the limiter Style or Lookahead
Your DAW compensates automatically each time.
Switching a stage off with its power button, or turning True Peak on or off, does not change the latency, so comparisons stay in time. The one exception is the Clip power button while a lane uses Loudness: switching Clip off then removes that style’s delay, and your DAW compensates again. Bypassing End Game from your DAW is delay compensated too.



