SoundHive
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Reference

Parameters#

Use this page to look up any control: its range, its default, and what it does in a sentence. The names match the labels in End Game, and Mid and Side controls are grouped after each stage’s main controls. Enhance, Clip, and Limit explains how to use them.

Enhance#

Main controls
ControlRange or optionsDefaultWhat it does
Threshold-60 to 0 dB-24 dBSets the level where enhancement begins. Signals below it are lifted, with more lift the further they fall below it, so higher settings enhance more of the signal.
StyleBloom, Detail, InflateBloomChooses the enhancer voice: Bloom is a broad full-band lift, Detail lifts each frequency band on its own, and Inflate adds harmonic density as well as lift. Detail and Inflate add a small latency; Bloom adds none.
Amount (Bloom)0 to 24 dB4 dBSets the maximum Bloom lift. Increase it when you want more density and presence without pushing the peaks harder.
Amount (Detail)0 to 12 dB3 dBSets the maximum Detail lift before Focus redistributes that lift across the four bands.
Knee (Bloom)0 to 12 dB3 dBSoftens how Bloom fades in around the threshold. Higher settings feel gentler and less grabby.
Focus (Detail)-100 to 1000Controls how strongly Detail follows its tuned band balance. Negative settings flatten the weighting for a more even response, while positive settings exaggerate it for a more voiced sound.
Intensity (Inflate)0 to 100%40%Controls how hard Inflate leans into its compression-and-harmonics path. Higher settings add more density, lift, and saturation.
Character (Inflate)-100 to 100-50Shifts Inflate's harmonic balance. Negative settings stay rounder and weightier, while positive settings sound brighter and more forward.
Attack0.1 to 100 ms2 msControls how quickly Enhance steps aside when the signal gets louder. Faster attack keeps transients clean; slower lets the lift lean into them.
Release10 to 500 ms200 msControls how quickly the lift returns after the signal drops. Slower release lets each sound's decay finish before the detail comes forward.
Floor-96 to -20 dB-60 dBProtects the very bottom of the signal so Enhance does not pull up noise, room tone, or other unwanted low-level content.
Output Gain (Bloom)-24 to 24 dB0 dBRebalances the stage after Bloom so you can level-match the voicing change fairly.
Output Gain (Detail)-24 to 24 dB0 dBRebalances the stage after Detail so you can judge the band voicing rather than the level change.
Output Gain (Inflate)-24 to 24 dB0 dBRebalances the stage after Inflate so you can compare density and harmonic weight at a matched level.
Auto-GainOn or OffOffThe circled A button on the Output knob. Click it to match the stage's output level to its input, so you judge the tone change rather than the level change.
BypassOn or OffOffTurns the Enhance stage off so you can compare the processed and unprocessed signal. The latency stays the same, so the comparison stays in time.
Mid/Side controls
ControlRange or optionsDefaultWhat it does
Channel ModeStereo, Mid-SideStereoChooses between Stereo and Mid-Side operation so you can enhance the center and sides together or separately.
Threshold (Mid)-60 to 0 dB-24 dBSets the level where enhancement begins in the mid channel. Higher settings bring more center detail forward.
Threshold (Side)-60 to 0 dB-24 dBSets the level where enhancement begins in the side channel. Higher settings bring more ambience and width detail forward.
Amount (Bloom) (Mid)0 to 24 dB4 dBSets the maximum Bloom lift for the Mid lane so you can push the center without changing the sides.
Amount (Bloom) (Side)0 to 24 dB4 dBSets the maximum Bloom lift for the Side lane so you can add width energy without thickening the center.
Amount (Detail) (Mid)0 to 12 dB3 dBSets the maximum Detail lift for the Mid lane before Focus shapes the band balance.
Amount (Detail) (Side)0 to 12 dB3 dBSets the maximum Detail lift for the Side lane before Focus shapes the band balance.
Knee (Bloom) (Mid)0 to 12 dB3 dBSoftens how Bloom fades in on the Mid lane around the threshold.
Knee (Bloom) (Side)0 to 12 dB3 dBSoftens how Bloom fades in on the Side lane around the threshold.
Focus (Detail) (Mid)-100 to 1000Controls how strongly the Mid lane Detail path follows its tuned band balance.
Focus (Detail) (Side)-100 to 1000Controls how strongly the Side lane Detail path follows its tuned band balance.
Intensity (Inflate) (Mid)0 to 100%40%Controls how hard the Mid Inflate path leans into its compression-and-harmonics path.
Intensity (Inflate) (Side)0 to 100%40%Controls how hard the Side Inflate path leans into its compression-and-harmonics path.
Character (Inflate) (Mid)-100 to 100-50Shifts the Mid Inflate lane from rounder and heavier toward brighter and more forward.
Character (Inflate) (Side)-100 to 100-50Shifts the Side Inflate lane from rounder and heavier toward brighter and more forward.
Attack (Mid)0.1 to 100 ms2 msControls how quickly the mid channel enhancement steps aside when the signal gets louder.
Attack (Side)0.1 to 100 ms2 msControls how quickly the side-channel enhancement steps aside when the signal gets louder. Slower settings let width cues ride through loud moments.
Release (Mid)10 to 500 ms200 msControls how quickly the mid channel lift returns after the signal drops.
Release (Side)10 to 500 ms200 msControls how quickly the side-channel lift returns after the signal drops. Slower settings let ambience bloom in more gradually at the edges.
Floor (Mid)-96 to -20 dB-60 dBProtects the lowest mid-channel material so Enhance does not pull up unwanted low-level noise in the center.
Floor (Side)-96 to -20 dB-60 dBProtects the lowest side-channel material so Enhance does not pull up unwanted ambience or noise at the edges.
Output Gain (Bloom) (Mid)-24 to 24 dB0 dBRebalances the Mid lane after Bloom so you can level-match the center against the sides.
Output Gain (Bloom) (Side)-24 to 24 dB0 dBRebalances the Side lane after Bloom so you can control how much width remains after the lift.
Output Gain (Detail) (Mid)-24 to 24 dB0 dBRebalances the Mid lane after Detail so you can judge the center voicing without a level bias.
Output Gain (Detail) (Side)-24 to 24 dB0 dBRebalances the Side lane after Detail so you can judge the width voicing without a level bias.
Output Gain (Inflate) (Mid)-24 to 24 dB0 dBRebalances the Mid lane after Inflate so you can judge density and harmonic weight at a matched level.
Output Gain (Inflate) (Side)-24 to 24 dB0 dBRebalances the Side lane after Inflate so you can hear the width change without a level bias.

Clip#

Main controls
ControlRange or optionsDefaultWhat it does
In-24 to 24 dB0 dBPushes more or less signal into the clipper before it reaches the ceiling, so you can decide how hard the whole stage is being driven.
StyleHard, Punch, Smooth, LoudnessPunchChooses the clipper voice: Hard is the firmest ceiling, Punch keeps more bite, Smooth rounds peaks more gently, and Loudness pushes level further while keeping the top end smooth. Softness has no effect on Hard and Loudness. Loudness is the only style that adds latency.
Threshold-24 to 0 dB0 dBSets the ceiling where peaks start to flatten. Lower settings make the clipper work earlier and more often.
Drive0 to 24 dB0 dBAdds warm harmonic saturation on every clip style. At 0 dB the clip curve is unchanged; turn it up to thicken the body and soften hard edges while Threshold still sets the ceiling.
Softness0 to 1%0%Controls how abruptly the clipper bends into limiting. Lower settings feel firmer and more obvious, while higher settings feel rounder and less abrupt.
Out-24 to 24 dB0 dBTrims the stage after clipping so you can compare the result at a fair level.
Low ProtectOn or OffOffKeeps the low bass out of the clip curve so it cannot muddy the mids when you drive the clipper. Input, Output, and the limiter still act on the full signal. Turning it on adds latency, which End Game reports to your DAW.
BypassOn or OffOffTurns the Clip stage off so you can compare the processed and unprocessed signal. The latency stays the same unless a Loudness lane is active.
Mid/Side controls
ControlRange or optionsDefaultWhat it does
Channel ModeStereo, Mid-SideStereoChooses between Stereo and Mid-Side clipping so you can shape the center and sides together or separately.
In (Mid)-24 to 24 dB0 dBPushes more or less of the mid channel into the clipper before threshold, drive, and softness take effect.
In (Side)-24 to 24 dB0 dBPushes more or less of the side channel into the clipper. Use it to shave width peaks without changing the center as much.
Threshold (Mid)-24 to 0 dB0 dBSets the clipping ceiling for the mid channel. Lower settings make the center hit the clipper sooner.
Threshold (Side)-24 to 0 dB0 dBSets the clipping ceiling for the side channel. Lower settings catch more side peaks and edge energy.
Drive (Mid)0 to 24 dB0 dBAdds warm harmonic saturation to the Mid lane on every style. At 0 dB the clip curve is unchanged.
Drive (Side)0 to 24 dB0 dBAdds warm harmonic saturation to the Side lane, so the sides can carry a different amount of warmth than the center.
Softness (Mid)0 to 1%0%Sets how gently the Mid lane bends into clipping. It has no effect on Hard and Loudness.
Softness (Side)0 to 1%0%Sets how gently the Side lane bends into clipping. It has no effect on Hard and Loudness.
Out (Mid)-24 to 24 dB0 dBRebalances the mid channel after clipping so you can level-match the result.
Out (Side)-24 to 24 dB0 dBRebalances the side channel after clipping so you can level-match edge energy against the center.

Limit#

ControlRange or optionsDefaultWhat it does
In-24 to 24 dB0 dBDrives the signal into the limiter's fixed 0 dB ceiling. More Input means more limiting: a louder, denser master that distorts if you push it too far.
Output-24 to 0 dB-0.3 dBSets the final output level after the limiter, which is your delivery ceiling. It never goes above 0 dB, and reaches down to -24 dB so the Input/Output link can offset a large Input push.
Release0 to 200%100%Scales the chosen style's release timing. Faster settings recover sooner, while slower settings hold on longer.
Transition0 to 200%100%Changes the limiter's handoff from fast peak control to slower program control. Lower settings feel faster and punchier; higher settings feel smoother and less grabby.
Lookahead0 to 100%0%Sets how early the limiter prepares for peaks, as a percentage of the chosen style's range. 0% is the most immediate setting and the least latency that style allows, which is not zero on every style. Higher settings feel smoother and more controlled, add latency, and give up a little loudness.
StyleSafe, Silk, Transparent, Glue, Punchy, AggressiveGlueChooses the limiter voice, listed quietest to loudest: Safe, Silk, Transparent, Glue, Punchy, and Aggressive. Each has its own recovery after a loud passage and its own character when driven. Glue is the default.
True PeakOn or OffOffAdds a final inter-sample peak stage that holds the Output ceiling exactly, as read by an independent true-peak meter. It stays your choice on every style: leave it off while you work, and turn it on for final delivery. Its small fixed delay is part of the plugin's latency whether it is on or off, so toggling it never changes the timing your DAW compensates for.
BypassOn or OffOffTurns the Limit stage off so you can compare the processed and unprocessed signal. The latency stays the same, so the comparison stays in time. Dither only runs while Limit is on.

Output#

ControlRange or optionsDefaultWhat it does
Oversampling1x, 2x, 4x, 8x, 16x4xRaises the internal sample rate to reduce aliasing as you push the stages harder. Higher values sound cleaner, but use more CPU and more latency.
QualityLinear Phase, Minimum PhaseLinear PhaseChooses the oversampling filter shape. Linear Phase is more neutral, while Minimum Phase trades phase shift for lower latency and a snappier feel. Both keep the full treble response.
DitherOff, TPDF, Noise ShapingOffChooses how End Game handles low-level quantization noise when you reduce bit depth. Dither only runs while Limit is on and never at 32-bit. Use it on the final export, not on repeated intermediate bounces.
Bit Depth16-bit, 20-bit, 24-bit, 32-bit24-bitSets the final output word length for export or auditioning. Use 24-bit for most high-resolution exports, 16-bit for final CD-style delivery, and 32-bit when you want to keep maximum resolution for further processing.